![]() Otus has only mild attacks of his own, but picking up one of his chums lets you control their weapons - but rather than having to laboriously find them and put one down to pick up another, by means the game only jokes about rather than wastes time explaining, you can instantly teleport any of them into your claws. In fact, that captures something that keeps impressing me about Owlboy - it seems to know how people want to play, and provides short-cuts where other similar games have only repeated frustrations. (It can be played without, but I strongly recommend playing this with a controller.) And the flight is lovely, feels fluid and free, allowing you to swoop about without tiresome restrictions. It’s much more about negotiating paths, working out how to open doors via environmental puzzles, and engaging in what is essentially twin-stick combat. Otus can fly, so while it looks like a platformer, leaping from surface to surface is rarely (although sometimes) how you play. And, without giving a single thing away, I want to make clear they’re smart people doing good work, not interfering idiots making things worse - something that’s ludicrously rare in such games, and a real pleasure. Then, as events unfurl, your rag-tag crew (that eventually grows to include other surprise characters which I shall not spoil) attempts to help out alongside the more official efforts. He’s young, green, and an apparent meekness suggested by his muteness means he is without the respect of his peers, but for a couple of friendly folks who feel similarly sidelined. Controlling him, and latterly controlling other character’s weapon powers by carrying them, you explore an ever-expanding and broad, sprawling 2D world (but in no sense an “open world” as their marketing rather spuriously claims) in your pursuit of the enemies who threaten your very existence.Ī very smart tutorial introduces some of the basics, but really exists to beat you down, to see you fail, such that you learn Otus’s status in this community of a few remaining owl people and their human townsfellows. Here's wot I think:ĭrawn in utterly beautiful hi-res pixel graphics, Owlboy is a platformer-cum-Metroidvania about a young mute - well - owl boy, Otus, attempting to defend his homeland from invading robo-pirates. It’s got flaws, a couple of big ones, but it also has the wit of a Mario & Luigi game, and the professional delivery of a classic 90s big-studio platforming production, despite coming from a five-man indie team. Big, smart, involved, silly, gorgeous, aurally stunning, and with a compelling story. Hope this helps.Oh gosh, it is a splendid thing when a game like Owlboy comes around. Saw many discussions about this with no real answers. Head back to Tropos near the first coin slot and go left and you will find the cave with the door that just opened. ![]() ![]() A cutscene will trigger showing a door opening in a cave. At the end of the cave lies the final coin slot. You will need (Alphonse? The pirate guy?) the lighter ability to deal with the onslaught of dandelions that block your path. Head back to the sign and go up and to the left into a cave. Use Twig to ascend it and you will find the second coin slot to the right. Go to the right of the sign dealing with the bee roses ahead and you will find a waterfall. Continuing upward you will find a sign on your right indicating Up for Flying Continent and Down for Tropos. Head up through Strato like you're going to the Flying Continent and eventually you'll encounter some enemies that resemble a bee and rose hybrid. Head back out the cave and go up towards the spiked vines where you enter Strato. Continue to the right and you will find the first coin slot. Head to Tropos and go up and to the right you will find a cave with a spiky enemy going in a circle. This is assuming you have located all 3 Golden coins.
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